The art of the “long tail”. An essay in support. The first time I came across this description was at the time of the sales age threads on the Neogaf forum. This was in the heady days of the Nintendo DS console, where games would, with little PR support, spend weeks/years in the charts, racking up massive sales. Commentators would wonder at how this was achieved. In Nintendo case, it was pretty easy to realise it was just down to quality software. Their stewardship of their key franchises has always been excellent. Games well crafted and eminently replayable, reap the rewards in the long run.
Cities Skylines published by Paradox comes out of nowhere to fill the boots left by Sim City. The king is dead long live the king. Its a funny chain of events. Fresh from the ruthless shuttering of the venerable Maxis studio, up pops a fresh faced newcomer. It takes the tried and tester city building formula and give it a fresh lick of paint. It doesn’t do anything revolutionary but does all the basics right. Continue reading
We are 18 months in to the supposed new generation of consoles. Way out of the launch window. Yet there still remain a barren wasteland of first party releases for the two main platforms. Surely they can be no excuses now. Continue reading
My lapse from PC gaming happened over the last console cycle when most of the triple A titles appeared on either the 360 or PS3. The PC was left in the dust or given shoddy year late ports that ran like treacle.
Here I am in February. A fallow time in the release window. A time to plough through my Steam backlog. A time to revisit games I didn’t finish or were overlooked. A time to take stock of the past generation and to look forward to a new chapter in PC entertainment.
Is it locked in release schedules, poor communication, isolation from the end user, financial pressure or general mismanagement. How many times over the past 12 months have titles been released that are fundamentally broken, buggy or lacking in basic features.