The Long Tail

The art of the “long tail”. An essay in support. The first time I came across this description was at the time of the sales age threads on the Neogaf forum. This was in the heady days of the Nintendo DS console, where games would, with little PR support, spend weeks/years in the charts, racking up massive sales. Commentators would wonder at how this was achieved. In Nintendo case, it was pretty easy to realise it was just down to quality software. Their stewardship of their key franchises has always been excellent. Games well crafted and eminently replayable, reap the rewards in the long run.

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Solid foundations

Cities Skylines published by Paradox comes out of nowhere to fill the boots left by Sim City. The king is dead long live the king. Its a funny chain of events. Fresh from the ruthless shuttering of the venerable Maxis studio, up pops a fresh faced newcomer. It takes the tried and tester city building formula and give it a fresh lick of paint. It doesn’t do anything revolutionary but does all the basics right. Continue reading