Are you a fan of Puzzlers? The match 3 variety with that “one more go” addictiveness. Well, I might just have the very game to quell your fever.
Ok, So you’ve put a few hours into Low Magic Age and are feeling at home with the game mechanics and Arena mode. You have scored a tonne of loot and decked out your party members with the relevant stat buff magical items. Or have you?
Low Magic Age came to my attention via the new recommendation algorithm that Steam has implemented. It was immediately added to my wishlist. My interest was peaked by the beautiful clean UI, Which is uncommon for this level of game. It shows that the developer is no Unity asset muppet and knows a thing or two for simple yet classic user interfaces. For a sole developer to create such a beast as a TRPG takes some doing. I applaud anybody who’s willing to take on this herculean task.
The art of the “long tail”. An essay in support. The first time I came across this description was at the time of the sales age threads on the Neogaf forum. This was in the heady days of the Nintendo DS console, where games would, with little PR support, spend weeks/years in the charts, racking up massive sales. Commentators would wonder at how this was achieved. In Nintendo case, it was pretty easy to realise it was just down to quality software. Their stewardship of their key franchises has always been excellent. Games well crafted and eminently replayable, reap the rewards in the long run.
I’ve always had a fascination with the ocean. As a child on holiday, I would spend all my free time beach combing , looking for fossils and generally milling about the water’s edge of the freezing and foreboding Irish sea. This was compounded by the exotic adventures of Jacque Cousteau on TV. His escapades on the high seas and exploration of the dark deep used to bedazzle and inspire me. This sense of wonder has never left me.
Demo date October 2016. Build 15.6
Depth of Extinction is a retro pixel art RPG with a modern turn-based, tactical combat system. Recruit and lead your team on raids in undersea habitats containing all that remains of humanity. A modern spin on the classic gameplay made popular by the likes of X-Com and Rebelstar Raiders. A roguelike permadeath “feature” seems to market this game strictly for the hardcore audience.
Its official. After days of rumours and speculation. The “sequel” to the magnificent Tomb Raider (2013) is coming to Steam on the 28th of January. Rise of the Tomb Raider, fresh from its sales mauling on the Xbone, (mainly thanks to Fallout 4) will be unleashed on PC.