Low Magic Age Early Access Preview

Low Magic Age came to my attention via the new recommendation algorithm that Steam has implemented. It was immediately added to my wishlist. My interest was peaked by the beautiful clean UI, Which is uncommon for this level of game. It shows that the developer is no Unity asset muppet and knows a thing or two for simple yet classic user interfaces. For a sole developer to create such a beast as a TRPG takes some doing. I applaud anybody who’s willing to take on this herculean task.

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The Long Tail

The art of the “long tail”. An essay in support. The first time I came across this description was at the time of the sales age threads on the Neogaf forum. This was in the heady days of the Nintendo DS console, where games would, with little PR support, spend weeks/years in the charts, racking up massive sales. Commentators would wonder at how this was achieved. In Nintendo case, it was pretty easy to realise it was just down to quality software. Their stewardship of their key franchises has always been excellent. Games well crafted and eminently replayable, reap the rewards in the long run.

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